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The Warden & the Paunch is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own factions, objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. The Warden & the Paunch is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own factions, objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. I made this video to showcase the new DLC: The Warden & The Paunch. High Elves and Greenskins have never looked better!Support the channel: https://www.patre.
Total War: Warhammer II | |
---|---|
Studio | Creative assembly |
Publisher | Sega |
Erstveröffent- lichung | Windows September 28, 2017 Linux & macOS November 20, 2018 |
platform | Microsoft Windows , Linux , mac OS |
Game engine | TW Engine 3 (Warscape Engine) |
genre | Combination of real-time strategy game and turn-based strategy game |
Subject | Warhammer Fantasy |
Game mode | Single player , multiplayer |
control | Mouse , keyboard |
system advantages preconditions |
|
medium | DVD-ROM , download |
language | English , German , French , Italian , Spanish |
Age rating |
Total War: Warhammer II is the eleventh part of the computer strategy game series Total War and the successor to Total War: Warhammer by the British developer studio Creative Assembly . The game was released on September 28, 2017 for Microsoft Windows . On November 20, 2018, Feral Interactive released the game for Mac OS and Linux .
action
With the second part of the series, the game world is expanded to include the high elves , dark elves , lizard people and skaven . The setting is the 'New World', consisting of the continents Naggaroth , the icy home of the dark elves, in the north and Lustria , the large land mass dominated by hot jungles and home of the lizard people, in the south. There are also between the ' old location' and 'New World', ring-shaped island continent of Ulthuan , the realm of the High Elves, and covered with deserts and tropical continent Southlands , south of the 'Old World'. In the new areas, in addition to the four new factions, there are also colonies and empires of the peoples already appearing in the first part.
In Total War: Warhammer II is all about the struggle over the control of the 'Great Maelstrom.' He draws the magic of the world in the form of a powerful vortex from the entire world and focuses it in the center of the high elf island kingdom of Ulthuan . Due to the existence of the Maelstrom, Chaos Demons can only exist for a short time away from the Warp Gates, and the Chaos is prevented from overwhelming the entire Warhammer world.
Gameplay
As in the predecessor, each race or faction has its own game mechanics . What is new is that it is now possible to take all provinces regardless of faction. For this purpose, a new climate zone game mechanics has been implemented, which assigns advantages and disadvantages to the factions when settling different types of terrain.
The aim of the game is to control the 'Great Maelstrom'. The maelstrom can be controlled by means of rites, which are purchased and unlocked with resource points. When a ritual has been initiated, the three most important cities are connected to the Maelstrom by the respective faction and have to defend themselves against armies of chaos for several rounds . You can also interrupt the rituals of the enemy factions by conquering their ritual sites, i.e. their most important cities. For this, the player can also recruit AI- controlled 'intervention forces' and send them against the enemy. As a last resort, if a faction has beaten the player by completing all rites, he can teleport an army to a final battle to thwart its victory.
The ritual victory condition can not be deactivated in the campaign in the game settings, but the player can optionally achieve a supremacy victory by defeating all archenemy factions and controlling 50 provinces with his armed forces, allies and vassals.
Ratings
- GameStar : 85% fun
- PC Games : 90% fun
- Metacritic : 86/100
Extensions
Downloadable content ( DLC ) for Total War: Warhammer II :
Realms of mortals
On 26 October 2017, the DLC appeared realm of mortals ( Mortal Empires ), the owners of Warhammer: Total War and Total War: Warhammer II adds a major new campaign. In Mortal Empires all races and factions from both parts can be played on a - due to the flow of the game - compressed and slightly modified Warhammer world map on which the 'old' and the 'new world' have been merged. The maelstrom campaign from the second part is replaced by a short or long conquest campaign.
Blood for the Blood God II
Blood for the Blood God II ( blood for the blood god II ) is a Gore -DLC and appeared on 26 October 2017th
Rise of the Tomb Kings
On January 23, 2018, Rise of the Tomb Kings was released , expanding the Maelstrom and Mortal Empires campaign to include the Tomb Kings of Khemri and his undead armies.
The Queen & The Crone
On May 31, 2018, The Queen & The Crone was released , which brings two new commanders and new units for high and dark elves into play.
Curse of the Vampire Coast
On November 8, 2018, Curse of the Vampire Coast was released , which brings the faction of the Vampire Coast with four commanders into play for both campaigns.
The Prophet & The Warlock
On 17 April 2019 appeared The Prophet & The Warlock ( The Prophet and the Warlock ), which brings together two commanders and new units for Echsenmenschen and Skaven into play.
The Hunter and The Beast
On September 11, 2019 was published The Hunter and The Beast ( the hunter and the monster ), which brings together two commanders and new units for Empire and Echsenmenschen into play.
The Shadow & The Blade
On 12 December 2019 published The Shadow and The Blade ( the shadow and the blade ), which introduces two new commanders for Skaven and Dark Elves into play.
The Warden & the Paunch
On May 21, 2020, The Warden & the Paunch ( the Guardian and the Fatty ) was released, which brings two new commanders for high elves and greenskins into play.
continuation
Another sequel is planned with Total War: Warhammer III , with Total War: Warhammer and Total War: Warhammer II representing the first two parts. The sequel will expand the campaign maps of the first two parts to include more land masses, races and factions from the Warhammer world. The aim of the developers is to integrate all 15 major factions of the eighth edition of the tabletop template Warhammer Fantasy from Games Workshop into the game.
Web links
- Total War: Warhammer II on Steam
- Total War: Warhammer II at MobyGames (English)
Individual evidence
- ↑ 'Total War: Warhammer II' published for Linux and Mac OS X - Pro-Linux . In: Pro-Linux . ( pro-linux.de [accessed on November 28, 2018]).
- ↑ Rating of the GameStar
- ↑ Rating of PC Games
- ↑ Rating by Metacritic
NOTICE: Requires the base gameTotal War: WARHAMMER II in order to play.
Total War: Warhammer II: The Warden & thePaunch
The Warden & the Paunch is the latest Lords Pack for Total War:WARHAMMER II. Introducing two rival Legendary Lords from the worldof Warhammer Fantasy Battles, each with their own factions,objectives, mechanics, units and playstyle, for use in both the Eyeof the Vortex and Mortal Empires campaigns, and custom/multiplayerbattles.
Eltharion the Grim commands Yvresse (High Elves) while Grom thePaunch leads the Broken Axe Tribe (Greenskins). Neither Yvresse northe Broken Axe tribe are involved in the Vortex race, but arepitted against one another as eternal nemeses, on a collisioncourse to a final climactic encounter where only one can emerge thevictor.
Background
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Long has Eltharion the Warden of Tor Yvresse stood sentinel,ever-watchful for signs of Greenskin incursion. While he campaignedoverseas against the Druchii of Naggarond in ages past, Tor Yvressenearly fell as the green tsunami of Grom the Paunch’s legendaryWaaagh! roared through Ulthuan. After defeating Grom and scatteringhis hordes, Eltharion swore that no Orc or Goblin filth would everset foot in his lands again.
But Grom has other designs. His cavernous belly aches for arematch, and his hunger for vengeance is matched only by histitanic appetite. As his gobbos tend to the bubbling cauldron,delighting him with each tasty new morsel, his plans begin to set.He’ll gather them all, the bosses and the boys, wind them up to afever pitch, and lead them on a Waaagh! the likes of which theworld has never seen. This time, Tor Yvresse will fall, and itssnooty Warden will kneel before the mighty Paunch!
High Elves - Eltharion the Grim(Yvresse)
Unique faction mechanics:
Athel Tamarha
In a secluded Yvresse mountainside lies Athel Tamarha,Eltharion’s base of operations. It lies in ruins, untouched sinceGrom’s previous Waaagh!, but Eltharion seeks to rebuild it in TorYvresse’s defence.
In Eltharion's campaign, Athel Tamarha is represented by a newpanel where the player rebuilds structures to gain numerous uniquebenefits. In addition, Eltharion can use his unique Warden’s Cageability against enemy Heroes and Lords in battle. Should they fallwhile under its influence, they will be imprisoned in Athel Tamarhafor interrogation…
Athel Tamarha has a number of structures across two uniquechains which can be rebuilt. Each enhances Tor Yvresse’s defencerating and grants the following:
- The Silent Sentinels chain can increase Tor Yvresse’s defencerating and enable the recruitment and upgrading of elite Mistwalkerunits, plus increasing recruitment capacities for several uniqueelite unit types available to Eltharion.
- The Watchers of Yvresse chain enable the interrogation ofcaptured Heroes and Lords, improvements to the Mist of Yvresse, andbonuses to Eltharion’s Influence.
- Through the questioning, vanquishing and indoctrination ofcaptives, Eltharion can gain useful information and other benefits.
Mist of Yvresse
Tor Yvresse will become progressively shrouded by an enchantedmist, enhancing all of Eltharion's troops and disrupting enemiescaught within it.
- Provides the unique Army Ability ‘Envelop in Mist’ whichenhances your troops’ performance when fighting within itsinfluence
- Athel Tamarha upgrades grant additional effects as the Mistbecome stronger.
- Increasing the strength of the Mist of Yvresse will eventuallycause it to cover all of Ulthuan as a protective aid.
Defence of Yvresse
Eltharion will gradually build up defensive power at TorYvresse, as Eltharion's homeland becomes increasingly fortifiedagainst invasion.
- At the campaign outset, the city of Tor Yvresse will begin in adamaged state until upgrades are completed, progressing the cityinto rebuilt then fortified states. This is reflected in anybattles fought over Tor Yvresse, affording increasingly strongerdefensive abilities and options for Eltharion.
- The Yvresse defence level also expands the Mist of Yvresse tocover further regions of Ulthuan, enhancing Eltharion’s forces andweakening interlopers.
Rite: Invocation of Ladrielle
For Eltharion, the Invocation of Isha is replaced by theInvocation of Ladrielle, which empowers the Mists ofYvresse.
New Units and Characters:
Eltharion (Legendary Lord)
Eltharion the Grim is the unflinching warden of Tor Yvresse.Atop his mighty Griffon, Stormwing, he swoops into battle withpeerless conviction.
Eltharion wields a spear and a sword, as well as being a casterof High Magic. This offers him the flexibility to alter his role inbattle based on the circumstances at hand. His defence-focusedabilities also make him excellent at holding firm battlelines.
Archmage (Lord)
The High Elven Archmages are amongst the greatest practitionersof Magic within the mortal realms. With the introduction of theArchmage, High Elf players now have access to all 8 core Winds ofMagic and the Lore of High Magic to choose from, ideal for thosewho prefer a more magic-focused playstyle.
Rangers
High Elf Rangers are inhabitants of Ulthuan's more remote areasand are called upon in times of need.
Silverin Guard
Heavy Spear unit for High Elves. The Silverin Guard are taskedwith defending the Watchstone of Tor Yvresse - a waystone offabulous power.
War Lions of Chrace
These fearsome beasts are deadly hunting cats with a muscularframe and a sharp, cunning mind. Almost as tall at the shoulders asan Elven Steed, a War Lion is far stronger, able to break boneswith each sweep of its claws and shatter even helmeted heads with asingle chomp of its fanged maw.
Lion Chariot of Chrace
Many of the Phoenix King's bodyguard ride to battle in LionChariots. Each of these white-timbered constructions is drawn by apair of snarling War Lions whose savage power is belied by theirfeline grace and elegantly plaited manes.
Arcane Phoenix
The Arcane Phoenix is a majestic and fearsome creature with awingspan as great as any of the mighty War Eagles of the HighElves. Cloaked in blazing feathers that can turn the sharpestarrow, it is the living embodiment of the destructive and purgingWind of Aqshy.
Campaign ExclusiveUnits: Eltharion's Mistwalkers
The Skyhawks
Swift and energetic, the Skyhawks never weary of battle, alwaysstanding ready to fight to the death if necessary.
Sentinels of Astaril
Former training partners to the Warden himself in his youth, theSentinels are amongst his most trusted servicemen.
Spire Guard of Tor Yvresse
The honour guards of the Warden’s tower are Tor Yvresse’sforemost defenders, and the anchor around which its armiesgather.
Athel Tamarha Faithbearers
Once of the household of Eltharion’s late father, theFaithbearers’ guilt over their master’s death drives them to fightto reclaim their valour.
Knights of Tor Gaval
Thanks to the challenges of training in their murky homeland,the Knights of Tor Gaval are rightly said to be amongst the mosttalented of wingmen in all Ulthuan.
New Regiments of Renown
Talons of Tor Caleda (Archers LightArmour)
The Talons of Tor Caleda are an elite unit for Archers who servethe Prince of Caledor.
Rahagra's Pride (War Lionsof Chrace)
Rahagra's Pride inherit their name from the fabled father ofwhite lions.
Omen of Asuryan (ArcanePhoenix)
Arcane Phoenixes are the companions of Asuryan the Creator,harbingers of woe and bearers of hope in equal measure. They aredrawn from Asuryan's side when the Winds of Magic howl through theworld of mortals in mighty storms, and in distant mist-shroudedUlthuan the High Elves are forewarned of the coming of thesemagical tempests by the sudden manifestation of Arcane Phoenixes inthe skies above their island home. They are a mixed omen; a symbolof destruction soon to come as well as the hope ofrebirth.
Greenskins - Grom the Paunch (BrokenAxe)
Unique mechanics and features:
Grom's Cauldron
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Grom has an insatiable appetite, as his girth attests to. In aGrom campaign, you’ll find a variety of ingredients around theworld with which to cook up a range of recipes. By combiningdifferent ingredients in Grom's Cauldron, Grom and his boyz will beable to feast and gain special powers.
- Unlock a wide range of different ingredients from campaignexploration, and by meeting the Troll Hag Food Merchant.
- Combine ingredients to form dishes, each of which providesunique buffs to Grom and his army
- Some dishes can add special units to Grom's army
- Cooking up and sampling a certain number of dishes willpermanently enhance Grom himself.
Blacktoof
During Grom’s legendary Waaagh!, his most trusted Shaman, Ol’Blacktoof, nearly brought destruction to Ulthuan and beyond byfelling the Elven Waystones and drawing their power into himself.Fate intervened in the form of Eltharion, who separated Blacktoof’shead neatly from his shoulders. But the shaman’s surging powerhelped him to cheat true death, and his disembodied head serves hismaster still.
- While Niblet is Grom’s chief advisor, Blacktoof will from timeto time utter guidance to Grom, delivering tasks and moulding thejourney to his inevitable and decisive showdown withEltharion.
- Blacktoof’s head will also take on the role of a special itemin Grom's campaign. He may be assigned to a Shaman, granting theability to summon a Rogue Idol in battle.
New Units and Characters:
Grom the Paunch (Legendary Lord)
Grom is the self-styled king of the goblins. He wields themighty Axe of Grom, and rides into battle atop the sturdy Chariotof Grom, with his trusty Night Goblin Assistant and standardbearer, Niblet.
The presence of Grom near friendly troops inspires them with aleadership buff. If Grom makes his way into the fighting, that buffincreases.
Grom is ALWAYS mounted atop the Chariot of Grom.
Giant River Hag Troll (Hero)
Giant River Troll Hags are hateful and bitter creatures, farlarger and more dangerous than their common kin. These Lore ofDeath casters are invested with an innate ability to shape theWinds of Magic as they stir the brackish waters in which theydwell.
Snotling Pump Wagons
The Snotling Pump Wagon is a wooden fighting platform on wheels.Like a chariot, a Pump Wagon hurtles towards the foe to run themover. However, the Pump Wagon rumbles under its own power, withmomentum provided by Snotlings, who frantically pump crudecontraptions and cranks to drive the belts that turn thewheels.
Snotling PumpWagons (Flappas)
Flappas are crude wings, attached to the side of the Pump Wagon,and flapped up and down by the actions of the crew. This allows thePump Wagon to make short jumps as it bounces along.
Snotling Pump Wagons (SpikyRollers)
These Pump Wagons are fitted with a roller studded with sharpspikes.
River Trolls
A River Troll somewhat resembles a riverbed: coated in sediment,slime, rotting vegetation, fish carcasses, and various other stinkydetritus whose precise nature and origin are too horrible tocontemplate. In all probability the River Troll’s stink is evenworse than that of the riverbed, since one can add the Troll’spersonal miasma to the ill-omened mélange of odours emitted fromthe mucky smears on its skin.
Stone Trolls
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Stone Trolls are a distinct breed of Troll which liveexclusively in caves and the mountainous regions of the world.Since they live on rocky mountains, they tend to consume largequantities of stone, the natural magical inertia of which imbuesthem with a certain degree of magical resistance.
Rogue Idol
Rogue Idols are mighty magical constructs with the ability tocrush armoured knights, batter city walls and just about anythingelse that gets in their way with their brutal fists.
New Regiments of Renown
Logey Bogey's Spore'Sploda's (Snotling Pump Wagon)
The most unhinged Snotlings attach really big explodin' sporesto the front of their Wagons, which burst when the Pump Wagon hitsanything.
Da Swamp Fings (RiverTrolls)
Da Swamp 'Fings are a horrifying band of River Trolls whichcause Terror and have Poison Attacks.
Da Big 'Un (Rogue Idol)
Da Big 'Un is the biggest, baddest, meanest, most cunning RogueIdol ever conjured.